In this section you will find what I'm currently working on in my own time. No type of paid work will be displayed here in any form. This is purely what I am working on in my own time to improve my skills, stay up to date with the latest sytnaxes, SDKs and APIs, and most importantly, have fun making some cool stuff to show off and play with.
HLSL Shaders Demo v2.0
[Image/Code Examples Coming Soon]
I'm currently working on a revised version of my original shaders demo which showcased effects generated using HLSL shaders in a DirectX window. The new version will have a new input class due to the newer DirectX SDK input changes as well as more shaders, better models (no more spinning balls!) and a few other ideas I'm playing around with. The focus is to create a more immersive environment, tweak my existing shaders, add some new ones, and demonstrate some other DirectX capabilities while I'm at it.
AI Pathfinding and Behavior Demo
[Image/Code Examples Coming Soon]
I have started to compile all my AI demos into one project and create a simple interface to showcase many of the common AI pathfinding methods (Dijkstra, A*, etc) as well as behaviors. Time-permitting I will add some gameplay elements to this to make it more fun to test out.
New ActionScript 3.0 Game
[Image/Code Examples Coming Soon]
I have recently been familiarizing myself with ActionScript 3.0. The changes to it since 2.0 are quite major and I have made several small applications and test projects. I am currently throwing a few game ideas around and should have one done pretty soon as it's so easy to bring the more simple concepts to life in Flash. More updates on this to come as I make some significant progress and decide exactly which project to complete first. Expect several Flash games to pop up here eventually. As gameplay is one of my preferred areas of interest, I find Flash a great way to test out new ideas for gameplay.
XNA 3.1 Projects
[Image/Code Examples Coming Soon]
I am in the process of converting a couple of my XNA 2.0 projects to 3.0 and adding some new features that have become much more user-friendly with the latest SDK release. This is, however, likely to be a lower priority than other projects at the moment due to the fact that I am trying to focus on my ActionScript 3.0 and C++ skills. I love C# and am very comfortable with it but I am more focused on improving my knowledge of the C++ and AS3 syntaxes right now due to their high demand.

